Writings about UX, Design, Products, Remote work and Insights
Finally, I figured how I can do so many stuff and have a laser focus on each thing even if they are different. This is something that really changed the game and helped me to finish the product I was working on and actually launch it.
More and more often I have these moments of anxiety and unfocus and I notice that a lot of creatives have this lately. It's everywhere on the Internet like blog posts, social media posts, podcasts etc. I decided to understand the problem and find the way to focus and calm down.
I didn't blog for a while and I have a reason for this, but right now I'm living this nomadic life and ready to share some of the insights.
There is no single and true process for generating a killer idea. What works for one creative probably will not work for another one. The same for projects. The idea in project A probably will not work in project B.
First of all, why creatives don't like rules? I can say about my experience and what I noticed from what other creatives say about rules and most commonly how do they break them.
We all have life experience. Sometimes it's good, sometimes - bad. That's how we learn. Sharing experience helps you and other people learn a lesson. What can you learn from posting stuff on the internet?
There are a lot of articles about productivity and I think I mentioned some productivity tips before in one of my previous articles. But in addition to this, I want to make a mark upon this movement. Since we all have different lives and experiences.
We'll talk about clients in servicing business, not customers. And most of the examples and point of views will be from the design perspective. Since I'm a designer.
What skills do designers should have? There are a lot of skills sets that we can only imagine. But if to be more specific than I think we need to categorize skills somehow.
User experience should be always the end goal of every process. And it doesn't matter what tools do we use. We can create a successful UX by code or even by hand on a paper.
Would be great if your work would change the world isn't it? I've already passioned about it for several years and each year I have more and more passion for changing the world with design in a good way...
It's a common question for informational websites and for mobile applications as well. Should it be the main screen of your product or just a list of content? What information is appropriate for a starting point?
In what cases can we use this type of web interfaces and how can we change it to fit on mobile screens? And the main question why should we use this type of design? Let's take a look what we have and then compare it with left-aligned websites.
People notice consistency, but not announcements. It's everywhere in life, not only in the design area.
Sometimes, I have clients who want to create a mobile application. But they do not specify a platform. iOS applications could be different from Android applications. Especially, from the UI design perspective. We have different guidelines and design principles for both platforms.
High motivation and "Easy to do" are a key component to generate more purchases through your checkout process. You'll get frustrated if you have high motivation and it's difficult to make a purchase on your site. And if you have low motivation, but it's easy to do, you get annoyed.
Sometimes we have a situation when we don't know what to do next. Life is good and you don't know what achievement do you want in the future. Or life is not so good and you can't decide how to fix it. How to choose a direction of your actions? What kind of things do you want to happen in your life?
Navigation - any action that takes a user to a new part of the interface. Or which requires him to locate objects tools or data.
Colors has a strong impact on design solutions that we produce. Moreover, it plays one of the most valuable roles in User eXperience.
Regular users aren't interaction designers. They cannot be expected to visualize the larger effects of interaction paradigm shifts. But the market has shown that people will give up painful, poorly designed software. They willing to find easier, better software.
You can set up a deadline for UX Design work, but you need to be competent in it. First of all, you need to understand all the processes. And what outcome do you expect to get from this work.
It's hard to operate when you have an unlimited amount of choices. Especially in creative fields such as design.
People do A/B testing in the most of the cases, but do not notice it. I've already created 7 versions of Fland-lab website and I think this is a hard mode of A/B testing. Since, I have done it manually and without any testing tools.
Sometimes people have doubts about user experience design and often it's because of lack of knowledge about this sphere. In this article I'll try to highlight the most common statements about UX design to give you a basic knowledge.
Good IA helps to make a digital project successful. It makes the web interface more user-friendly and it's easy to find something really valuable even if you have a lot of information on a website. You can say that this is more navigation question.
The purpose of any text on your website or application is to help your users accomplish their goals. You feel yourself more comfortable with an interface where text is readable and fonts in a harmony with other elements. It looks like all on their perfect places.
By digestible text means headlines with a strong offers, sub-headlines, copy text, etc.
Shape is used in areas of two-dimensional space that can be defined by edges. They can be geometric and organic. Shapes can be defined by line, form, space, value, color and texture...
Color can play a great role in any type of design. Sometimes we can use similar types of design, but with different color palettes. And we can experience a very different feelings regarding them.
I know a lot of projects who broke their deadlines and they don't launch in the planned time. People risks launching not needed product if they breaking up their deadlines. Market changes and project has a risk to not satisfy their customers in another time of launch.
People think that is a better way to make an investment in their business is marketing or other sources of traffic attraction.
In this article we'll talk about a most common problem in finding competent designers for your project. Also, you'll find here helpful advice of how to identify a good designer and exclude bad guys who just want to get your money.
The most common problem is that classic time management doesn't work for the majority of the designers. When we use classic time management tools we just kill time, but this is not a golden opportunity for us.
Let's start with some great tips that make your internet product more desirable for your customers and users.
High-resolution person understands his business well and makes less critical mistakes on the way to wealth and success.
The common problem of many businesses is that the shell does not consistent with the content.